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Viewing 11 posts - 1 through 11 (of 11 total)
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  • MeisterDejvMeisterDejv
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    Post count: 12

    I like sizzle and snapiness on snare but I’d add some body to it as well. Guitars could possibly need some more weight to them but also cutting of some fizziness. Kick needs to be more pronounced by having low end punch and clickiness on top but it might be drowned because there’s an excessive low end build/uncontrolled low end in the mix, be sure to high pass anything unneccessary on individual tracks and EQ out quite a bit of the low end and high end from reverbs. I like automation of vocals on certain parts like raising the volume of high pitched backup vocals and automating reverb/delay on certain places, although most of the time imo they should be somewhat dry and really upfront. Maybe using more compression in multiple stages to make everything sit just a little better and make overall cleaning with basic EQ moves.

    I like the aggressivness and vibe otherwise.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    Great 90’s death metal demo vibe but it needs high passing (probably on lots of elements) because there’s an excessive sub and low end buildup. I think bass guitar needs a little bit less low lows and more high end distorsion to make it more defined without muddying mix too much with excessive lows. I’d add more clickiness to kick drum and make it “above” bass guitar, currently it’s buried behind bass. I think you may have summed guitars in mono while they should almost universally be panned hard left and hard right.

    I really like the vibe though.

    MeisterDejvMeisterDejv
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    Post count: 12

    I like the bite on guitar and just overall aggressiveness of the mix although I’d reduce some high end distorsion on bass because it drowns other instruments especially vocals who I’d push more into mix, make them more compressed and drier. I like the slappiness of kick but I’d push snare, make it fatter, reduce some honkiness but add some snare sizzle.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    This mix has that vibe of great death metal band practicing in their rehearsal room which I really like.

    For more “pro” sounding mix you need more compression on drums, bass and vocals. EQ wise there’s a sub buildup during double kicks and I think you haven’t high passed guitars or haven’t used some multiband comp/dynamic EQ to reduce low end buildup during palm mutes. I like high end distorsion on bass but it needs a bit more lower end. There’s lots of short reverb or slapback delay on vocals which brings more of that vibe but personally I’d put them more in front because they’re so well recorded.

    You could do some cleaning but this way it really has that great sounding 90’s death metal demo vibe.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    There’s that total 90’s death metal vibe. You could have cut some mud, probably lower mids on drums and some general cleaning but this way drums have power and it really brings that “demoish” sound of real death metal. Simple but effective!

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    Thanks!

    I think loudness mainly comes from compressing, saturating and clipping/limiting in stages, from individual tracks to buses, shaving off some excessive and unnecessary transients which take headroom without sacrificing punchiness and at the same time raising level of quiet details.

    EQ wise I think loudness also comes from accenting some mids and by using sidechain dynamic EQ to make further space for important tracks. I also brought vocals forward quite a bit (because they were so well recorded and performed) so it may also appear louder. LUFS is -8dBfs I think.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    Thank you man!

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    Very unique mix, I like how you didn’t fear to experiment with your own sounds and samples but somehow you still retain the vibe of the original song.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    I like all the low end and bass tone because it gives song some mass it deserves, and overall vibe in general. Good work!

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    I like the aggressiveness and bite on guitars, and some details added during transitions.

    MeisterDejvMeisterDejv
    Participant
    Post count: 12

    Damn, that Dusk gameplay footage fits it nicely, even with video filters. I like lo-fi quality of mix, it keeps the essence of oldschool underground death metal and I especially like how you boosted high pitched backing vocals, something I regret not doing now.

Viewing 11 posts - 1 through 11 (of 11 total)