Home › Forums › ‘Dead To The World’ by Malamor Mix & Remix Contest › Stefan Verster – Dead To The World – mix contest
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Wow, that was quite the challenge. Many thanks to Kohle, Warren Huart and of course to the lads from Malamor. Here goes nothing…
Hi Stefan,
I feel that the most notable aspect of your mix is the drums – by the sound of it you lost a lot of character during the sample replacement process. Consider the snare drum: if you solo the raw snare from the multi-tracks you’ll hear some very dynamic playing with hard rim shots, some center hits with the blast beats and the 1-2-3-4 stick clicks. All of those have been replaced in favour of a snare sound that is almost binary in nature (it’s either OFF and you don’t hear the snare, or it’s ON and you hear it clanging away.) The 1-2-3-4 sticks are completely missing and the decay on the snare reverb sounds a little unnatural, almost like it was gated, instead of augmenting the natural room sound from the room microphones.
The toms, in turn, sound very isolated in the stereo spectrum. What I mean by that is that yes, your ear can determine directionality in terms of left/right, but the hits themselves feel like they have too little context for your brain to determine their depth in the stereo spectrum. If you listen to your triggered tom close mic tracks (if you did indeed trigger them and not just aggressively gate the provided close mics) and compare them to the provided raw files you’ll notice that the main difference isn’t so much the tone as the fact that the close mics have loads of bleed. You have three toms, and each of these bleed into the other toms close mics (as they do into the snare close mic and the overheads), helping your ear to determine position. The flip side is, of course, that you can’t compress a close mic’d source very hard if there’s a lot of bleed on the track. (But then again, it’s not necessary to compress a well-recorded, well-tuned tom very hard.)
The kik sounds ballpark, maybe a little scooped but it’s fine for the material.
Given the issues on the snare and toms I’d guess that you didn’t really use the provided ambient microphones (either that or they’re really low in the mix). Especially the room microphones are incredibly important in any drum mix. For all practice and intent they’re the basic “image” of your drums – what they really sound like and how they’re played. So start with a room sound (doesn’t matter whether it’s stereo or the stereo pair collapsed to mono.) From there on we can start adding overheads and close mics, and make changes to additional close mic sources by hearing them in the context of the rest of the kit.
Here’s something to try: kill the reverb on the snare, and see what happens with the overall ambience of your kit (along with the tom close mic isolation) if you compress the room mics hard enough for the ambience of the room to be audible in the mix.
Hope you find something useful in here! Mixing a drumkit with all the different sources tend to be a challenging task.
Hi Flimflamman! Thanks for the very elaborate feedback. I appreciate it.
You are absolutely right…if this had been a less extreme track, say, a pop/rock track. I very deliberately chucked the idea of a natural mix out the window. In order to retain some groove in such a high note density song I used some very aggressive gating. I also used the overheads and the room mics as cymbal mics instead of overall drumkit mics. Listening to it now I think I turned the cymbals down too much.
I didn’t use a lot of samples by the way. For the kick I used the original recordings (gated to oblivion) and two layers mixed underneath to blend in some click and sub. Instead of boosting the highs of the snare I added a bottom snare sample.
I removed the stick clicks because I guessed they were intended as a count in for the band. It sounds kind of rock n roll to have stick count in and I wasn’t going for a rock n roll vibe. That’s why they had to go.
Cheers!
Stefan“I very deliberately chucked the idea of a natural mix out the window.”
I’m curious as to why? (Apart from the assertion that it’s a matter of taste.) I often think the nostalgia for 90’s death metal isn’t just for the classics finding their way to record stores back then, but because bands still sounded like real people playing real instruments, pushing real air captured with real microphones. Bands entered the studio with a producer shaping the direction of the sound, then handed those multitracks off to a mix engineer with the expectation that the core sound of the recording session will remain intact, if a cleaned-up and enhanced version of it. Nowadays it’s simply a case of a mix engineer somewhere going in blind, then re-amping DI’s and triggering his favourite samples to get the record out the door. I think that’s what people miss about this era of death metal, and I suspect that’s why Kohle chose this specific song/band for the competition.
“In order to retain some groove in such a high note density song I used some very aggressive gating.”
I have a different perspective on that: aggressive gating removes ghost hits, which I find to be essential for groove. You know that old not-entirely true-but-not-entirely-false cliche of “tone is in the fingers”? Here’s another one: “groove is what happens between the notes.” It’s also not entirely true, but I’ve often found the small hits between the main measures to be really important in retaining the feel of the drummer.
Your mileage might vary :)
A truly death metal mix! Great job
Thanks!
By the way, Happy new year everybody! Gosh, where are my manners.
Note to self: don’t rush it. Let the mix rest for a couple of days and then submit it. So this is the mix I wish I had entered. My main inspiration was early 2000s metal like Ashes Of The Awake by Lamb Of God.
Does anyone know when they announce the winners?
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