Home › Forums › ‘Dead To The World’ by Malamor Mix & Remix Contest › Nick Diiorio (THS) – Dead To The World Mix
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Hers my take on this. I spent a couple days on this mix and setting up some of my hardware and used the time to see how my temporary room translates. I didn’t have any specific sounds in mind and just went with what I felt was right, however I’m not happy with the cymbal sounds and i think I squashed it too much but I decided I’m done with it for now. I printed some stems if I ever wanted to revisit it. Its probably more on the modern sounding side and I used a bunch of multiband/dynamic eq, parallel processing, saturation everywhere, and was sent though my Audient console with a bunch of outboard gear. I was just trying things on this one and it was a mess in DAW.
Great mix. Really love the sound of those kicks. The video gave me slight motion sickness though. :)
Really good work! I don’t think the cymbals are a problem and I think it’s squashed very appropriately. Did not sound too thick too me. And I think you nailed the guitars, sounds nice and thick. Did you ride the pinch harmonics at 2:45 or is that parallel compression?
Personally, I would maybe back off of the snare compression a bit and leave some lows on the toms, at least where they are somewhat isolated. E.g. the fill at 2:30 sounds a bit “ticky-tacky” to me.-
This reply was modified 2 years, 1 month ago by
JW.
Thanks for the comments, i did not ride the pinch harmonics, i think with the way i got the guitar tone they just pushed out like that and i did not have to do anything there, i do use multiple stages of parallel compression and mixed into it so it could have been from that too, but it was not a purposeful thing. i rode the toms everywhere along with the rooms so i might have been too aggressive on a few of those rides pushing up the attack, and now i cant unhear it… the whole lot of snare compression was to help it out jump out as that was one of the hardest things for me to get consistent in the drum mix, i have a lot of reverb going on with the drums and i kept losing it with the guitars and bass. i ended up doing a lot of rides with the snare too as i noticed in the beginning it sounds like hes hitting harder and gets a little less level through out the song. i used a sample of the snare in the song and really gated the original track hard and used the sample to extend the body sound, i also had different reverbs going to the snare, one for the entirety of the song that was shorter and one longer for the slower sections in an attempt to exaggerate the tail in between the hits.
The kicks i tried to match as best as i could and even panned them a little L/R and used the original tracks of all the close mics and just used some eq and reverb and sent them to a bus with the room mics to get what i hoped as a good room sound, and used the yellow sonor kick from SD3 death/darkness as the triggered kick. i did have to edit the trigger track better to get it to work the way i wanted it to as i was getting some false hits/no hits, but did not use the original D4 trigger track at all for sounds.
Hey Nick, don’t sweat the compression (or the toms for that matter), it’s far more likely that I’m not too tuned into that kind of sound. On my mix they sound a lot more like they would in softer stuff, say Katatonia et. al and my taste is probably totally off for this. I still really dig the bounce the guitars get from the parallel compression. Cheers
i Love the toms!
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This reply was modified 2 years, 1 month ago by
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